The U.S. intelligence community is developing software to detect violent extremists in the World of Warcrfaft and other massively multiplayer online games. According to a data-mining report from the Director of National Intelligence, this project, known as the Reynard project, will begin with profiling online gaming behavior. The ultimate goal of the Reynard project is “automatically detecting suspicious behavior and actions in the virtual world.”

The cultural and behavioral norms of virtual worlds and gaming are
generally unstudied. Therefore, Reynard will seek to identify the
emerging social, behavioral and cultural norms in virtual worlds and
gaming environments. The project would then apply the lessons learned
to determine the feasibility of automatically detecting suspicious
behavior and actions in the virtual world.

The report is publicly available, as mandated by Congress. Read the full report in .pdf format.

It’s interesting that Reynard the Fox is a trickster in folklore and literature.